File Size: 5169 KB
Print Length: 176 pages
Publisher: Impact; Original edition (January 16, 2009)
Publication Date: January 16, 2009
Sold by: Digital Services LLC
Language: English
ASIN: B005GLBHFA
Text-to-Speech: Enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Enabled
Best Sellers Rank: #167,867 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #13 in Kindle Store > Kindle eBooks > Arts & Photography > Graphic Design > Cartooning #45 in Books > Arts & Photography > Drawing > Cartooning > Comics #151 in Kindle Store > Kindle eBooks > Arts & Photography > Graphic Design > Drawing
Andy Schmidt's new book about creating comics and graphic novels is an insightful and rewarding read, so full of tips and clips from legends of the comics industry that it gives off a sense of being let in on the big, timeless secrets that separate the pros from the wannabes.It's no coincidence or simple marketing hyperbole that Schmidt aims to make his book an "insider's guide". He should know what marvels lay on the other side of the magic curtain. A true comic industry insider, Schmidt has made a name for himself as an editor, first at Marvel on such titles as The Fantastic Four, The Avengers and Annihilation, and most recently as senior editor at IDW Publishing. But he's also a writer, having worked for folks like Marvel Comics and BOOM! Studios. Oh, and he founded Comics Experience, a company dedicated to teaching the crafts of comic book writing and illustration. Andy Schmidt is the closest thing the comics industry has to a triple-threat. So it's fair to say he's qualified to be called an "expert". One can just hear the desperate chants of future Andy Schmidtites: "I want to be as big as god...or at least as cool as Paul Pope! Here's my wallet, Andy. Take it. Take it!"Because idol worship is the folly of many a disgruntled fanboy, take heed: Don't read this book to learn how to draw or format a comic book script. For those fundamental issues, look to Writing for Comics with Peter David, Working Methods by John Lowe, or classics like Will Eisner's Comics & Sequential Art and Dynamic Figure Drawing by Burne Hogarth.
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